
You must roll an exact number to move your pieces into an empty “Finish” spot.

Per Trouble game rules, to win the game, you must be the first player to move all your pieces into the your Finish. This includes an opponent’s piece being on your “Start” when you roll a 6 and are able to move a piece from “Home” to “Start.” You may not land on your own pieces, including to move onto Start. If you are able to land on a space that has an opponent’s piece, your opponent’s piece is set back to your opponent’s home. You must count each space you move, whether it is empty or full. Pieces move around the board clockwise (left). You may opt to move a piece in play 6 spaces instead of moving a piece to Start, as you do not have to move a piece from Home to Start when you roll a 6 unless you have no other moves. This game does not have a penalty for rolling multiple 6s in a row. Whenever you roll a 6, you get to roll the die and move your pieces again. Once one or more pieces has been moved from Home to Start, you move your pieces around the board based on the number rolled on your turn. If you do not roll a 6, and no pieces are in play (all pieces are still on your “Home”), then your turn is over. Trouble game rules state to move your pieces from Home to Start, you must roll a 6. The player with the highest roll goes first and play proceeds clockwise (to the left). Roll the die (this involves pressing the dome of the pop-die roller, causing the die to jump and roll) to determine which player goes first.

According to Trouble game rules, the goal of the game is to be the first player to move all four of your pieces from “Home” to “Finish.”Ĭhose a color, and place all four of your colored pieces in your “Home” spot. Trouble is a simple game for 2-4 players that requires a specialized board containing a pop-die roller (called POP-O-MATIC).
